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onestly at first I was thoroughly confused with the multiplayer in Modern Warfare 3. Sure I had played it back at the preview a couple months ago and nothing had really changed in the interim (as far as I could tell) but the differences between Treyarch’s and Infinity Ward’s style of multiplayer is quite stark. For starters nearly everything in the game has a level attached to it from weapons to perks to you the player. At the start this is somewhat overwhelming especially when you consider that the built in classes have access to weapons and perks that you can’t unlock until later levels. Indeed you can’t create your own class until level 4, leaving you to stumble through the first few without a class that you created. For someone who got kind of used to making his own choices this was a bit irritating, but it didn’t last for long.
Levelling in Modern Warfare 3 is incredibly fast paced with rewards, unlocks and achievements being thrown at you constantly for doing almost anything in the game. Unlike Black Ops where you’d spend in game cash to buy upgrades for your weapons they’re instead unlocked progressively as you use the weapon in multiplayer matches. This is good and bad as you don’t have to worry about not having the cash required to get the upgrade you want but it also means that the best upgrades are reserved for those who use the weapon the longest. You see I found it quite fun in Black Ops to be able to switch to a completely new weapon and deck it out fully before diving into another game with it. In Modern Warfare 3 this isn’t really possible as I’d instead have to grind out that weapon in order to fully unlock it. The result is you pretty much stick with one weapon until you unlock the next best one, which can take a little while. All that being said though it only took me about 4 hours of play to reach level 22 which isn’t bad considering the level cap is 80.
What did disappoint me however was the lack of dedicated servers for ranked play. You see with Black Ops you had the familiar server browser where you could find the servers you wanted to play on and go play there. Modern Warfare 3 brings back the dreaded peer to peer system for ranked play and leaves the dedicated servers for strictly unranked play. I can understand why this decision was made but the fact of the matter is that peer to peer multiplayer is a sub-par experience for PC gamers. Whilst initially I found it to be trouble free the last couple hours saw many host migrations with several of them ending with me being disconnected from the game completely. Black Ops (and Battlefield 3) had none of these issues and they also don’t seem to struggle with hackers on their servers either. It’s unfortunate that Infinity Ward choose this direction again but it looks like they’re set in their ways with this one.
Call of Duty: Modern Warfare 3 stands as a testament to Infinity Ward’s ability to produce AAA titles time and time again. Sure they’re unoriginal and formulaic but they’ve got that down so well that when you start playing them all those thoughts melt away a cacophony of explosions, explicatives and enemies. The multiplayer is, as always, thoroughly enjoyable and the persistent levelling system will see me playing it long after this review is written. It’s not all roses however and the things I’ve panned Modern Warfare 3 for could have easily been averted by Infinity Ward. Overall Modern Warfare 3 is a great game and I wouldn’t hesitate to recommend it to long time Call of Duty fans and new comers alike.
Rating: 8.5 / 10
Call of Duty: Modern Warfare 3 is available right now on PC, Xbox360 and PS3 right now for $89.99, $79 and $79 respectively. Game was played entirely on the PC on Harderned difficulty with 4 hours and 37% completion. 4 hours of multiplayer was also played with majority being spent in the team deathmatch mode. A copy of the game was provided to The Refined Geek for the purposes of reviewing.
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